Creating a Cartoon Octopus Monster in Maya

Short Description

Learn how to create a cute character using professional techniques in modeling, texturing, lighting and rendering.

What you’ll learn

  • How to use Maya.
  • How to learn Maya’s modeling tools
  • How to master professional modeling techniques.
  • How to paint 3D textures.
  • How to use lighting and rendering techniques using Arnold in Maya.
  • How to use finishing techniques in Photoshop.

This course includes:

  • 4 hours on-demand video
  • 2 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of completion

Requirements

  • Passion, excitement and the desire to become a professional digital artist.
  • A copy of Autodesk Maya and adobe Photoshop.

Description

In this tutorial, Creating a Cartoon Octopus Monster in Maya, you will learn how to create a character from start to finish.

First, you will learn how to use the modeling tools to model the character.

Modeling tools you will learn include:

  • Multi-Cut Tool
  • Quad Draw Tool
  • Bridge Tool
  • Extrude Tool
  • Mirror Tool
  • Edit Edge Flow
  • Project Curve on Surface

And many, many more tools.

You will also learn how to create the correct topology when modeling. It is important to have correct and clean topology in order to create a great model.

You will also learn the difference between a low resolution model and a high resolution model and how that affects your workflow.

You will learn how to create the character’s body, then the eye, then the tentacles.

We will then move on to creating the character’s UVs/ UV mapping id very important as it allows you to then create textures for the character.

You will learn how to texture the character with the 3D Paint Tool.

The 3D Paint Tool allows you to paint directly onto the model, then afterwards, you will learn how to save the textures and how to plug the textures into the correct shaders to get the final look.

You will learn how to use the HYPERSHADE, which is the place where Maya keeps all of its materials and shaders.

You will learn how to use the Arnold Standard Surface Shader, an all-in-one-purpose shader that allows you to create many wonderful textures.

You will learn how to create skin, using Subsurface Scattering.

Then you will learn how to create a camera, and understand what the focal length is, and how that affects the proportion of the character.

You will learn how to set the lighting. There is the Skydome lighting, which acts as a global illumination. Then we will use area lights, one for the back and one for the front. Then finally, in Maya, you will learn how to use the render settings to get a final, professional looking rendered image.

Finally, we will bring the rendered image into Photoshop where we will create the final look.

Who this course is for:

  • Students who want to become industry professionals in the film, game, and entertainment business.

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